Flat vector illustration. A full-body anime woman wielding …

Flat vector illustration. A full-body anime woman wielding …

Промпт / Prompt

Flat vector illustration. A full-body anime woman wielding an enormous black grim reaper scythe. Show the complete figure from head to toe with both feet fully visible. Centered composition with generous margins around the character. Long flowing hair, dark fantasy outfit with a black cloak and armored details. The oversized scythe should dominate the silhouette while remaining fully visible within the frame. Grassy field background with strong color contrast between the character and the environment. Clean vector linework, minimal flat colors, bold readable shapes, high-quality flat vector style. Camera: eye-level, full-body character shot, 50mm lens. --ar 16:9 --raw --sref 3295658070 1169846600 --profile ihl81mk hjf34yn m8p5csw 71b4wk5 --stylize 1000 GPT Image 2 Prompt for Storyboard: Create a 16:9 minimalist, high-contrast anime-style storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a high-intensity scythe-wielding performance by a Grim Reaper. The sheet should communicate scythe mastery and camera-facing dynamic slashes clearly through camera angle, shot scale, pose, object state, screen direction, and spatial geography. [HEADER] Design an artistic production-board header with scene-aware typography, thin readable rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors only. The header must contain exactly these two quoted lines: "REAPER SAKUGA FLIGHT" "A dynamic demonstration of scythe combat choreography directly facing the camera" [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry, preserve P## order, and keep each panel to one clear visual action beat. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: simple open-outline silhouettes, thin medium-light graphite linework, mostly white paper, broad negative space, and only the anchors needed to read pose, object contact, screen direction, and spatial result. Open-outline silhouettes show only outer body-mass and limb contours, with no internal anatomy, face detail, clothing detail, texture, or character-design finish. Graphite linework means outline strokes only; no graphite toning, gray wash, tonal modeling, or shaded fill. Keep all storyboard panel interiors monochrome. Use only non-color sheet-level graphic treatment outside panel interiors. If the final video has colored energy, aura, light, wardrobe, props, creatures, or environment details, describe those storyboard elements with color-neutral shape/function wording and keep all final color and palette wording only in prompt_video.txt. [REFERENCES] Image A: Grim Reaper silhouette, wardrobe block, hair mass, and scythe shape only. [CONTINUITY] Keep natural role identity, character/entity count, prop state, effect origin, screen direction, fixed geography, and start-to-end spatial result consistent across panels. Preserve important carried, dropped, broken, open, blocked, glowing, damaged, wet, marked, or missing states as the same role/object continuing across panels, not as repeated extra copies. Each storyboard panel is one frozen instant: use one pose/state per role/object and avoid before/after wording such as then, after, before, first, next, later, or remains ... then. [COUNT LOCK] Every count-sensitive panel must preserve exactly one Grim Reaper silhouette and one giant scythe as one instance each. Never omit an entity. Never duplicate an entity. The thick ink-like trail and flying bird silhouettes are the same continuing effects originating from the scythe across panels, not extra copies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render prompt section labels, role names, entity IDs, count-lock text, notes, arrows, callouts, or any other annotations inside panels. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, insets, finished illustration, dense detail, panel color, duplicate/ghost entities, before-after copies, visible role labels, visible entity IDs, and inconsistent counts. Draw one storyboard panel per visual BEAT: BEATS: P01 / low static ready / movement trigger: Low-angle view looking uphill. The lead silhouette stands on the crest, holding a giant scythe. The silhouette draws the blade back, preparing to spin. P02 / canted low sweep / horizontal arc: Canted low-angle shot. The lead silhouette spins 180 degrees, sweeping the scythe in a low horizontal arc. A thick ink-like trail curves in the air behind the blade. P03 / low angle vault / mid-air leap: Low-angle view looking up. The lead silhouette leaps high into the air, body angled downward, scythe held high above. P04 / diagonal air slice / feather trail: Mid-air shot. The lead silhouette slashes downward diagonally. The edges of the thick ink trail begin to feather into small bird silhouettes. P05 / ground sweep pivot / rising wave: Low-angle shot close to the grass. The lead silhouette lands on one knee, sweeping the scythe in a low circle. The ink trail rises like a wave of bird silhouettes. P06 / frontal sprint thrust / advance vector: Frontal view looking forward. The lead silhouette sprints directly toward the camera, thrusting the scythe shaft forward with both hands. P07 / extreme close pass / blade edge: Extreme close-up. The scythe blade tip passes inches from the camera lens. The thick ink trail behind the blade is filled with morphing bird silhouettes. P08 / mid-air vault spin / overhead frame: Low-angle view looking up. The lead silhouette vaults over the scythe shaft, spinning mid-air directly toward the camera. P09 / canted diagonal slice / storm burst: Canted close shot. The lead silhouette delivers a massive downward diagonal slice. A dense cloud of bird silhouettes bursts out along the slash line. P10 / bird's-eye vortex / circular orbit: High-angle bird's-eye view looking straight down. The lead silhouette is centered, spinning on one foot in a 360-degree orbit. A spiral trail of bird silhouettes radiates outward. P11 / vertical launch sweep / skyward flight: Low-angle view looking straight up. The lead silhouette slashes vertically upward. A column of bird silhouettes rises toward the sky. P12 / worm's-eye landing / aftermath pose: Worm's-eye view looking up from the grass. The lead silhouette catches the scythe behind the back, standing in a static landing pose as the bird silhouettes scatter.

Модель / Model: Seedance

Тип / Type: видео / video

Автор / Author: Kōda

Категории / Categories: Мода и стиль, Портреты и люди, Арт и иллюстрация, Интерьер и архитектура

Теги / Tags: аниме, девушка, иллюстрация, 3D, минимализм, логотип, мода

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