👋 Пощёчина от кота

👋 Пощёчина от кота

Промпт / Prompt

TASK & FORMAT Transform @video1 into an ultra-photorealistic 18-second vertical video, 9:16. Completely replace BOTH colored placeholder characters with the subjects from @image1 and @image2. Preserve the exact original choreography, action sequence, camera movements, timing, physical interactions, slap impact, delayed reaction, fall and referee intervention. The final video must look like authentic live-action footage featuring the two referenced characters. CRITICAL - COMPLETE CHARACTER REPLACEMENT The GREEN character in @video1 must be replaced entirely with @image1. The ORANGE character in @video1 must be replaced entirely with @image2. These are FULL-BODY character replacements, NOT face swaps. Do not preserve the original green or orange bodysuits, hoods, gloves, body silhouettes, faces or costume markings. Each replacement must inherit its complete appearance from its own image reference. The original colored characters are motion and positioning placeholders ONLY. REFERENCES @video1 - Primary motion, choreography, action, timing and camera reference. Preserve: - Original competition stage. - Camera angle and framing. - Relative positions of both competitors. - Original preparation movements. - Distance-measuring gestures. - Arm movements and body rotation. - Exact slap timing and impact direction. - White powder burst at impact. - Delayed physical reaction. - Loss of balance and fall. - Referee intervention. - Final recovery and movements. - Original sequence and pacing. Do not preserve the colored performers' visual appearances. @image1 - RECEIVING CHARACTER Replace the original GREEN character with the exact subject shown in @image1. Preserve: - Recognizable face and head. - Species or character type. - Natural anatomy and body proportions. - Skin, fur or surface textures. - Hairstyle, if present. - Clothing and accessories. - Original colors and distinctive features. This character stands on the LEFT side of the initial confrontation and receives the slap. The character must remain recognizable during the preparation, impact, reaction, fall and recovery. @image2 - STRIKING CHARACTER Replace the original ORANGE character with the exact subject shown in @image2. Preserve: - Recognizable face and head. - Species or character type. - Natural anatomy and body proportions. - Skin, fur or surface textures. - Hairstyle, if present. - Clothing and accessories. - Original colors and distinctive features. This character stands on the RIGHT side of the initial confrontation and delivers the slap. Preserve the original preparation, hand positioning, body movements, striking action and final behavior. UNIVERSAL ANATOMY ADAPTATION Both image references may contain humans, animals or fictional characters. Do not assume either character is human. If a character is human, preserve natural human anatomy and perform the original movements realistically. If a character is an animal, preserve its actual species, face, fur, natural paws, body structure and proportions. Do not automatically create human hands, human arms or human facial features on animals. Adapt the competition posture and striking movements to the character's natural anatomy. If necessary, modify the stance and contact gesture while preserving the same recognizable slap-fighting action, timing and physical consequences. If the character is a fictional creature, preserve its distinctive anatomy, body shape, colors and physical characteristics. The characters must never transform into the original green or orange performers. GLOBAL VISUAL STYLE Ultra-photorealistic live-action footage. Authentic smartphone recording of a professional slap-fighting event. Natural lighting, realistic skin and fur textures, detailed clothing materials, physically believable movement and accurate body mechanics. No cartoon look. No low-poly graphics. No mannequin appearance. No original colored bodysuits. No artificial CGI aesthetics. LOCATION A professional indoor slap-fighting competition stage. A specialized competition podium stands between the two characters. The stage is brightly illuminated by overhead lights, with darker audience seating and subtle blue lighting in the background. Professional referees and event staff remain positioned near the competitors. Preserve the original stage layout, podium location and camera perspective from @video1. The referees remain unchanged and are not replaced by either image reference. ACTION TIMELINE 0.0-2.0s - DISTANCE MEASUREMENT The character from @image1 stands in the original GREEN character's position. The character from @image2 stands opposite, in the original ORANGE character's position. The striking character extends an open hand or anatomically appropriate limb toward the receiving character's cheek to measure the distance. This is a gentle positioning gesture, not the main strike. The receiving character remains still and maintains the original waiting posture. Preserve the original relative positioning and timing. 2.0-5.5s - PREPARATION The striking character withdraws the hand and begins the original preparation movements. The character bends slightly, rotates the torso, repositions the feet and rehearses the striking movement. The receiving character maintains a stable position near the podium. Preserve the original body language, movement rhythm and distance between both performers. No main impact occurs during this interval. 5.5-8.0s - FINAL WIND-UP The striking character prepares for the main slap. The character lowers the center of gravity, rotates the body and draws the striking limb backward. Preserve the original timing and direction of movement. The receiving character remains in the original impact position. Both character identities remain perfectly consistent. 8.0-8.5s - MAIN SLAP IMPACT The character from @image2 delivers ONE powerful open-handed or anatomically adapted slap to the cheek of the character from @image1. The striking limb makes clear, physically believable contact with the receiving character's face. At the exact moment of contact, a dramatic burst of fine white chalk powder disperses into the air. The receiving character's head reacts sharply in the direction of the impact. The shoulders and upper body follow the movement with realistic delayed momentum. The striking character completes the original arm swing naturally. Preserve the exact impact timing, direction, choreography and visual effect from @video1. No blood or graphic injuries. 8.5-11.5s - DELAYED REACTION AND FALL The receiving character initially remains standing after the slap. After a brief delay, the character begins losing balance. The head lowers, the body leans and the legs or supporting limbs struggle to maintain stability. The character gradually collapses backward, following the original fall trajectory. Nearby referees immediately approach to assist. Preserve the original sequence of stumbling, falling and referee intervention. The fall must respect the referenced character's natural anatomy, weight and proportions. Realistic gravity and ground contact. No exaggerated cartoon physics. 11.5-15.5s - REFEREE INTERVENTION The receiving character remains on the stage floor while referees provide assistance. Preserve the original character positioning and interactions with competition staff. The striking character steps away from the podium, following the original movement from @video1. The camera continues recording naturally. The same two referenced character identities remain consistent. 15.5-18.0s - FINAL RECOVERY The receiving character begins recovering and standing with assistance from referees. Preserve the original final posture, movements and interactions. The striking character remains visible according to the original shot sequence. Do not add unnecessary movements or change the original ending. CAMERA Preserve the exact camera position, framing, perspective and movements from @video1. Low spectator-level smartphone viewpoint near the competition stage. Both characters are visible in profile during the preparation and impact. Keep the podium positioned between them. Follow the original framing during the fall and referee intervention. Natural handheld recording with subtle camera movement. No additional camera angles. No invented cinematic transitions. No unnecessary zooms. No artificial slow motion. IDENTITY LOCK - ABSOLUTE PRIORITY GREEN ORIGINAL CHARACTER = @image1. ORANGE ORIGINAL CHARACTER = @image2. This mapping must remain consistent in EVERY FRAME. Replace every visible part of both original characters. This includes: - Head and face. - Torso. - Arms or natural limbs. - Hands or paws. - Legs. - Clothing. - Body silhouette. - Reflections. - Partially obscured body parts. Do not leave the original green or orange body underneath the referenced character's head. Do not use the original colored costume as replacement clothing. Do not blend features between the two referenced characters. No identity swapping when the camera moves. No duplicated faces. No changes in species or body proportions. PHYSICAL INTERACTION Preserve the original contact choreography. Exactly ONE full-force slap occurs at approximately 8 seconds. The character from @image2 strikes the character from @image1. The receiving character reacts with believable physical momentum. The white powder appears only at the moment of impact. The subsequent loss of balance and fall must remain physically plausible. No limbs passing through bodies. No distorted faces. No additional fingers. No unnatural body stretching. No character morphing. AUDIO Minimal synchronized physical Foley. Brief clothing or fur movement during preparation. Subtle footstep sounds synchronized with visible movements. One sharp, dry impact exactly when the slap makes contact. Short stage contact sounds during the receiving character's fall. Natural sound decay between events. No added dialogue. No added music. No unnecessary continuous background noise. TEXT AND WATERMARK REMOVAL @video1 is a motion and choreography reference only. Reconstruct the entire video without copying original text, graphic overlays or watermarks. Remove all original: - Captions. - Subtitles. - Social media usernames. - Creator watermarks. - Event logos. - Advertising graphics. - Scoreboard text. - Timer numbers. - Interface elements. - Floating words. - Original costume logos. Replace original text-bearing surfaces with clean photorealistic background details. Do not blur or partially preserve source-video text. The final video must contain no inherited captions or watermarks. STRICT CONSTRAINTS Exactly TWO main competitors. Replace GREEN with @image1. Replace ORANGE with @image2. Preserve both referenced characters' complete appearances. No original green costume. No original orange costume. No original mannequin bodies. No face-only replacement. No identity blending. No character swapping. No extra main competitors. No anatomy distortion. No unnecessary costume changes. No incorrect physical contact. Preserve the original slap timing. Preserve the original impact direction. Preserve the white chalk powder burst. Preserve the delayed fall. Preserve the referee intervention. Preserve the original camera movement. Preserve the original ending. No text overlays. No subtitles. No inherited watermarks. FINAL STATE The video concludes with the character from @image1 recovering after receiving the slap, assisted by referees. The character from @image2 remains the original striking performer throughout the sequence. Both characters retain their exact referenced identities and natural anatomy. The final result must look like authentic photorealistic footage of the two new characters performing the original slap-fighting competition choreography.

Модель / Model: Seedance

Тип / Type: видео / video

Автор / Author: Mila Mi

Категории / Categories: Портреты и люди, Арт и иллюстрация

Теги / Tags: портрет

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