🎤 Рэп в студии со стримером и пришельцами

🎤 Рэп в студии со стримером и пришельцами

Промпт / Prompt

UNIVERSAL VIDEO REMAKE - CHARACTER REPLACEMENT + QUALITY ENHANCEMENT 1. REFERENCE ASSIGNMENT - ABSOLUTE LOCK Use @video1 as the source of motion, performance, timing, choreography, camera behavior, editing, audio, and overall energy. Replace every original human character with the assigned reference identity below. CHARACTER MAPPING - KEEP EXACTLY AS WRITTEN: - @image1 → LOCATION REFERENCE for the environment where the characters are present - @image2 → HIP-HOP SINGER: man who MUST sit on a chair beside the streamer and rap while seated - @image3 → STREAMER, seated in the streamer's chair - @image4 → CHARACTER 1 - @image5 → CHARACTER 2 - @image6 → CHARACTER 3 - @image7 → CHARACTER 4 The @image4-@image7 assignments represent separate monster characters that share the same monster identity. @image2 is only the singer, @image3 is only the streamer, and @image1 is only the location reference. Never swap, merge, duplicate, or hybridize character identities. Each character reference exclusively determines that character's face, facial structure, skin tone, eyes, hair, facial hair, body proportions, clothing, shoes, accessories, and distinctive appearance. Preserve these features across every frame, angle, cut, reflection, occlusion, and reappearance. Do not retain the original character's face, hair, facial hair, clothes, body identity, or recognizable silhouette. Facial hair must come only from the assigned reference; never transfer a mustache or beard from an original character to a clean-shaven reference. 2. SEATED HIP-HOP SINGER - NON-NEGOTIABLE POSE LOCK The person from @image2 MUST sit on his own chair directly beside the seated streamer from @image3 and rap WHILE SITTING. This is one simultaneous action, not two separate actions. - The singer's hips and buttocks must visibly rest on the chair seat, with believable body weight and contact. - Keep him seated throughout every shot in which he appears. His torso, head, shoulders, and hands may move naturally with the rap, but his body must not rise into a standing pose. - Keep his knees bent and legs in a plausible seated position; his feet must make natural contact with the floor when visible. - The chair must remain beneath and correctly aligned with him whenever visible. Preserve realistic scale, perspective, shadows, and occlusion. - Never make him stand, rise, squat beside the chair, hover above the seat, sit on a table, or appear standing after a cut. - The streamer remains seated in the streamer's own chair. Never swap their roles or seats. - If the corresponding original character is standing in @video1, override that body pose and adapt it to a seated performance. Preserve the original timing, rap delivery, facial performance, gestures, and camera coverage as closely as possible while keeping the singer seated. - Do not add shots or camera moves just to show that he is sitting. POSE PRIORITY: The singer's seated position and seated rap performance override any conflicting standing pose or generic motion-transfer instruction. Do not interpret this requirement as optional. 3. COMPLETE CHARACTER RECONSTRUCTION Reconstruct each replacement as a convincing live-action person or creature, not a superficial face overlay. Replace the visible head, face, hair, neck, body, hands, clothing, shoes, and accessories as needed. Remove all recognizable traces of original identities, including in background appearances, reflections, shadows, and partially occluded body parts. Do not leave original facial fragments, skin patches, hairlines, clothing patterns, or blended features. 4. LOCATION - @image1 ONLY Use @image1 as the location reference, not as a character reference. Reconstruct ONE coherent, understated location inspired by @image1, maintaining spatial consistency across all original shots. Do not copy backgrounds, rooms, furniture, props, vehicles, lighting setups, or photographic compositions from @image2, @image3, or @image4-@image7. Those images determine character identity only. Do not copy people from @image1 as extra characters. Keep the environment simple, believable, and secondary to the performance. Use coherent architecture, natural spatial depth, restrained surfaces, and only the objects needed for the original action. Do not add elaborate set design, decorative clutter, new rooms, landmarks, signage, background characters, or unnecessary props. Do not radically redesign the spatial layout. Preserve objects required for physical interaction, adapting their appearance only subtly. The environment must remain the same physical place across all shots; do not invent a separate background for each angle. 5. SOURCE VIDEO, CAMERA, AND EDIT LOCK @video1 is the absolute source for the original scene's performance and visual coverage. Preserve: - Shot order, cut points, shot duration, and transition timing - Camera angle, height, direction, framing, shot scale, perspective, and subject distance - Camera movement, trajectory, and speed - Character screen positions, spacing, depth relationships, and interactions - Body motion, gestures, choreography, expressions, and performance timing - Original audio and lip-sync timing - Focus, depth of field, and motion blur as closely as possible Use only camera angles and shots that exist in @video1. Do not invent reverse angles, inserts, close-ups, wide shots, reaction shots, establishing shots, cutaways, or new coverage. If the source is one continuous shot, keep it continuous. Do not widen the frame or reveal unseen areas. Do not add zooms, pans, orbiting, handheld shake, cuts, slow motion, speed ramps, or transitions absent from the source. Adapt the reconstructed environment around the original camera path; never redesign the camera to accommodate the location. The replacement characters should follow their corresponding original characters' actions and screen positions, except for the mandatory seated pose of the @image2 singer. Do not add, remove, reorder, extend, or invent actions, people, or events. 6. LIP-SYNC LOCK - HIGHEST PRIORITY Whenever a character speaks, sings, raps, or vocalizes, preserve the source's exact mouth performance and timing: syllables, phonemes, articulation, mouth opening and closing, jaw movement, pauses, breathing, and rhythm. The singer from @image2 must rap with the original rap timing while seated. Do not generate generic talking animation or invent mouth movements. Character identity comes from the assigned reference; mouth performance follows @video1 frame by frame. If a character is silent, preserve the original expression and mouth state without adding speech. 7. CINEMATIC LOOK - EARLY-2000s HIP-HOP Create the visual credibility of a professionally photographed early-2000s hip-hop music video: authentic atmosphere, confident restrained art direction, tactile photographic textures, cinematic but plausible lighting, rich controlled color, natural imperfections, and physical presence. Use filmic highlight roll-off, natural shadow detail, realistic skin pores and fine facial detail, natural skin tones, believable material textures, realistic lens rendering, depth of field, and motion blur. Use subtle organic 35mm-inspired grain and carefully controlled color grading compatible with the source mood. Avoid sterile perfection, artificial HDR, exaggerated clarity, and overprocessed colors. 8. VIDEO QUALITY ENHANCEMENT - CLEAN, STABLE DETAIL Improve the technical image quality as much as the generation system allows without changing the content: - Produce the highest clean resolution and detail supported by the system. - Restore believable facial detail, skin texture, hair strands, fabric weave, and material detail without inventing features or changing identities. - Reduce compression artifacts, blockiness, banding, muddy textures, and distracting digital noise. - Improve frame-to-frame stability so textures do not flicker, crawl, melt, or change shape. - Preserve natural motion blur and original movement; do not freeze motion or unnaturally sharpen moving edges. - Apply restrained sharpening only where it reveals genuine detail. Avoid halos, ringing, crunchy edges, oversharpening, exaggerated microcontrast, and artificial HDR. - Keep gradients smooth, shadows detailed, highlights controlled, and skin tones natural. - Retain subtle organic film grain as an intentional aesthetic, while reducing distracting digital noise. Do not make skin waxy through excessive denoising. - Do not use artificial interpolation, duplicate frames, slow motion, or altered timing unless present in the source. Quality enhancement must not change character identity, clothing, pose, actions, environment, camera coverage, audio, or lip-sync. Improve clarity and stability, not the content itself. 9. ANTI-AI / ANTI-PLASTIC LOCK The result must look photographed, not rendered. Avoid waxy or plastic skin, beauty filters, artificial facial symmetry, glossy faces, CGI-like hair or clothing, uncanny eyes, malformed hands, extra fingers, disappearing limbs, identity drift, flickering textures, melting objects, unstable geometry, floating feet, sliding contact points, fake reflections, incorrect shadows, inconsistent lighting, face-swap seams, halos, and unmotivated lens flares, glow, particles, glitches, or excessive bloom. Preserve natural pores, subtle tonal variation, realistic skin response, believable hair movement, and fabric folds and weight. Do not beautify, idealize, stylize, or redesign the reference characters beyond what is needed for natural integration. 10. PHYSICAL AND TEMPORAL STABILITY Maintain correct anatomy, body proportions, subject scale, perspective, depth, occlusion, contact points, weight distribution, foot placement, cloth and hair movement, lighting direction, cast and contact shadows, reflections, and motion blur. Keep identities, outfits, accessories, and body proportions consistent through all frames and cuts. Reconstruct reflections using the assigned replacement identity; never leave an original character visible in a mirror, window, vehicle surface, or background reflection. Prevent flicker, morphing, temporal warping, duplicated characters, wardrobe changes, and sudden appearance changes. 11. PRIORITY ORDER WHEN INSTRUCTIONS CONFLICT 1. The @image2 singer MUST remain seated on his own chair beside the @image3 streamer and rap while seated. This overrides any conflicting original standing pose. 2. Preserve original timing, rap delivery, facial performance, gestures, and lip-sync; adapt only the singer's body pose as needed to keep him seated. 3. Preserve each assigned reference identity and outfit without blending original identities. 4. Preserve original shot timing, camera movement, framing, and spatial choreography. 5. Maintain one coherent location based on @image1 and realistic physical integration. 6. Improve image quality and temporal stability while preserving natural photographic texture. Resolve conflicts by adapting the replacement character and environment around the original performance, not by allowing the singer to stand. 12. FINAL OUTPUT Deliver one coherent, photorealistic, early-2000s-inspired hip-hop music video. Replace every original character with the correct reference identity. The four monster characters use @image4-@image7; the seated rapper uses @image2; the seated streamer uses @image3; the location is based on @image1. Keep the singer seated beside the streamer while rapping. Preserve the source's performance, timing, camera coverage, editing, audio, and exact lip-sync as faithfully as possible, with the explicit seated-pose exception. The location must remain coherent across all shots. Deliver clean, detailed, stable footage with natural skin, realistic materials, seamless integration, and reduced compression artifacts. No superficial face swap. No identity blending. No generic motion. No plastic skin. No invented shots. No standing singer. Rebuild the visual world. Replace every character. Preserve the performance.

Модель / Model: Other

Тип / Type: видео / video

Автор / Author: Mila Mi

Категории / Categories: Портреты и люди, Арт и иллюстрация

Теги / Tags: арт, портрет, мужчина

Похожие промпты / Related